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One hundred students of Carlos III challenge their skills in teaching innovation platform UPCTplay (26/10/2016)

The CIFP Carlos III was the first institute to check the educational possibilities of teaching innovation UPCTplay platform, developed by the Center for Production of Digital Content (CPDC) of the Polytechnic University of Cartagena.

More than a hundred students and teachers have been measuring their general knowledge through a virtual application.

The contest began on October 10 with Telematic qualifying tests that were selected by the game 'Roulette', the finalists, who competed in the 'Push Button' mode in a face end at the Centre held yesterday .

Participants have agreed to UPCTplay gamification platform through the Virtual Classroom of the institute.

The gamification (learn by playing, also known as gamification) is a multimedia learning methodologies being developed by the CPDC Polytechnic.

UPCTplay already been used within the platform of educational content online that have been used experimentally students of the subject group Human Resources Management in Business Administration and Management.

Another group followed the traditional teaching method and it was found empirically that the new system students achieve better results and put greater efforts.

"These teaching methodologies inverted, in which the content is available online, motivate student participation in the classroom and what we have observed is that the classroom attended by more students than before," says Daniel Perez, head of R + D + i of the CPDC.

"That teachers can generate their own test on this platform has a very clear potential," says Fran Hernandez, director of Carlos III.

"The competition has a positive pique and makes pineapple between teachers and students," he says.

The game has caused a furor in the early hours of competition.

"The first day, first time, students were already playing," says Professor Mari Cruz Sanz.

"In fact, some have already exhausted all their lives throwing challenges," he adds.

Among the students, Julia Musalaeva believes that "giving classes with these methods would be more fun and easier to learn."

Joaquin Vidal, ranked first in the ranking at the start of the competition, create "interesting" that this type of teaching tools can count for academic assessment, while acknowledging that "would respect me my whole qualification depended on a game."

To his companion module in Web Application Development (DAW) Guillermo Molero would like to "learn to create such platforms as entertaining" and thinks that could be generated "links between friends."

teaching inverted

"Students are randomly challenged, can respond at any time and place with the result of the challenges a ranking score that is taken into account in the assessment of the subject is established," explains Perez.

The CPDC has also developed a game face for team challenges, in which phones are used as a remote control.

"Soon we will launch a contest for high school students are reten each other with questions of secondary and high schools," forward Mathieu Kessler, Vice Chancellor of Information Technology and Communications.

"The best of each center can compete with each other and reach the final to be celebrated in the UPCT" he concludes.

Source: UPCT

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