Portal de Cartagena

www.portaldecartagena.com

Cartagena  - SpanishCartagena  - English
detail of Cartagena

 

[New technologies to motivate and involve the student (04/01/2021)

| A Master's Thesis in Telematic Engineering confirms that gamification, virtual and augmented reality motivate students to learn | January 4, 2021.- The use of gamification, virtual reality and augmented reality is booming.

Even the use of artificial intelligence.

They are not games, they are new technologies that motivate and predispose the student to learn and are used as a teaching resource to get the student's attention.

And, above all, in times of pandemic.

This is confirmed by the Master's Thesis by Marta Martínez Molina (Abar n, 1995), which has evaluated the actions carried out in the UPCT during the last three years to promote STEM vocations, an acronym for the English terms Science, Technology, Engineering and Mathematics. The work, directed by Paqui Rosique, professor in the area of ??Computer Languages ??and Systems at the Polytechnic University of Cartagena (UPCT), shows that virtual technologies are a very useful resource for teaching, social awareness and dissemination of science and technology.

For these tasks, the researchers use low-cost and accessible resources, such as a paper and a mobile, a tablet or a computer, even with cardboard virtual reality glasses.

"It is not necessary to have expensive and latest generation devices to be able to enjoy technology and learn concepts of Engineering, Architecture, Business or any other subject," says Marta Martínez, who has studied the master's degree in Telematics Engineering. The UPCT has used educational and informative methodologies such as gamification and other game-based learning; technologies such as virtual reality or augmented reality throughout the pandemic to reach hundreds of students at all educational levels online, from kindergarten to high school. At the same time, these methodologies have made it possible to continue with the informative tasks of the School of Telecommunications, the Scientific Culture Unit or the Equality Unit despite the confinement and mobility restrictions derived from the health pandemic. Rosique remembers that this line of research began five years ago.

The first was a virtual sensory stimulation room, conceived as an alternative therapy for people with Alzheimer's.

Since then, various workshops have been held in the La Arrixaca and Santa Luc a hospitals, the education days for the 21st century or those organized on the occasion of the Day of Women and Girls in Science.

For these last few Marta prepared a “Pasapalabra” about women scientists, which has been redesigned with facial and gesture recognition using artificial intelligence techniques. Marta Mart nez highlights that “These methodologies aim to make visible the link between key and cross-cutting issues in the new global agenda.

On the one hand, the achievement of gender equality in all spheres, science, technology and innovation as one of the engines of sustainable development and on the other, the right to education and access to information through ICT ”. Marta Mart nez has created several alternative teaching activities, and an application to raise awareness of the hard work and contribution of great female referents in science and engineering, managed through an interface graph, where the user can interact with it and choose from which scientist they want to learn.

An informative activity that has been gamified through augmented reality and the addiction of the elements that characterize games is complemented.

function { ;(, , {});}

Source: UPCT

Notice
UNE-EN ISO 9001:2000 - ER-0131/2006 Región de Murcia
© 2024 Alamo Networks S.L. - C/Alamo 8, 30850 Totana (Murcia) Privacy policy - Legal notice - Cookies
Este sitio web utiliza cookies para facilitar y mejorar la navegación. Si continúas navegando, consideramos que aceptas su uso. Más información